Occupations

Roll a d100 to get your character's Occupation or choose from the list:

d100     Occupation
01-04    Antiquarian
05-08    Archeologist
09-12    Artist
13-16    Athlete
17-20    Author
21-24    Criminal
25-28    Drifter
29-32    Engineer
33-36    Farmer
37-40    Federal Agent
41-44    Journalist
45-48    Lawyer
49-52    Librarian
53-56    Medic
57-60    Medium
61-64    Paramedic
65-68    Photographer
69-72    Pilot
73-76    Police Detective
77-80    Police Officer
85-88    Professor
89-92    Psychiatrist
93-96    Smuggler
97-100  Soldier

Occupations & Skills

What follows is the list of Occupations with their corresponding Base Skills and Specialties, from the ones shown the player chooses 8 as their Investigator's Occupational Skills, note that some Base Skills lack a Specialty, the player is free to chose anyone related to that Base Skill.

Antiquarian

  1. Archeology/History (Humanities) 
  2. Archeology Books/History Books (Book-search
  3. Assess (Deduction) 
  4. Deception/Persuasion (Manipulation)
  5. Forgery/Locksmithing (Craft)
  6. Negotiation/Questioning (Interaction)
  7. Painting/Sculpture (Art)
  8. Search Hidden (Perception)

Archeologist

  1. Archeology/History (Humanities)
  2. Archeology Books/History Books (Book-search
  3. Botanic/Geology (Natural Sciences)
  4. Cars (Vehicles) 
  5. Climb/Jump (Athleticism)
  6. Photography (Operation)
  7. Search Hidden (Perception)
  8. Survival (Wildlife)

Artist

  1. Art
  2. Appraise (Deduction) 
  3. Composition (Eloquence)
  4. Negotiation (Interaction)
  5. Oratory (Eloquence) 
  6. Performance (Eloquence)
  7. Persuasion (Manipulation)
  8. Rumors (Streetwise) 

Athlete

  1. Alert (Perception)
  2. Athleticism 
  3. Athleticism 
  4. Athleticism
  5. Brawl 
  6. Dodge (Brawl)
  7. First Aid (Medicine)
  8. Performance (Eloquence)

Author

  1. City Records/Library (Book-search) 
  2. Composition (Eloquence) 
  3. Connecting dots (Deduction) 
  4. Deception/Persuasion (Manipulation) 
  5. History/Languages (Humanities) 
  6. Insight (Psychology) 
  7. Listening (Perception) 
  8. Rumors (Streetwise) 

Criminal

  1. Assess (Deduction)  
  2. Climb (Athleticism)
  3. Locksmithing (Craft) 
  4. Manipulation 
  5. Manipulation
  6. Search Hidden (Perception)
  7. Subterfuge
  8. Subterfuge

Drifter

  1. Bikes/Cars (Vehicles
  2. Brawn/Run (Athleticism) 
  3. First Aid (Medicine) 
  4. Hiding/Stealth (Subterfuge) 
  5. Intimidation (Manipulation) 
  6. Rumors (Streetwise) 
  7. Search Hidden/Listening (Perception) 
  8. Survival (Wildlife)

Engineer

  1. Carpentry/Metalworking (Craft) 
  2. Chemistry (Exact Sciences) 
  3. Connecting dots (Deduction)
  4. Engineering
  5. Engineering
  6. Mathematics/Physique (Exact Sciences) 
  7. Radio Operation/Telegraphy (Operation) 
  8. Vehicles

Farmer

  1. Animal Handling (Wildlife) 
  2. Botanic/Zoology (Natural Sciences) 
  3. Brawn/Climb (Athleticism) 
  4. Carpentry (Craft) 
  5. Farming (Wildlife)
  6. Meteorology (Natural Sciences) 
  7. Repair (Engineering)
  8. Tractor Cars/Bikes (Vehicles)

Federal Agent

  1. Alert/Search Hidden (Perception)
  2. Cars (Vehicles
  3. Civil Law/Criminal Law (Criminology)
  4. Dodge/Unarmed (Brawl)
  5. Finding Clues (Deduction) 
  6. Firearms
  7. Firearms  
  8. Interrogation/Questioning (Interaction) 

Journalist

  1. Composition/Oratory (Eloquence) 
  2. Connecting dots (Deduction) 
  3. Deception/Persuasion (Manipulation) 
  4. Hiding/Stealth (Subterfuge) 
  5. Interrogation/Questioning (Interaction)
  6. Rumors (Streetwise)
  7. Listening (Perception)
  8. Writing (Craft) 

Lawyer

  1. City Records/Library (Book-search) 
  2. Civil Law (Criminology) 
  3. Connecting dots (Deduction) 
  4. Criminal Law (Criminology) 
  5. Deception/Persuasion (Manipulation)
  6. Evaluating/Insight (Psychology) 
  7. Interrogation/Negotiation (Interaction) 
  8. Oratory/Etiquette (Eloquence) 

Librarian

  1. Book-search
  2. Book-search
  3. Book-search
  4. Deciphering (Deduction) 
  5. History/Languages (Humanities) 
  6. Library/City Records (Book-search) 
  7. Library Management (Operation) 
  8. Listen (Perception)

Medic

  1. Cars (Vehicles)
  2. Dodge/Unarmed (Brawl) 
  3. Insight (Psychology) 
  4. Medicine
  5. Medicine
  6. Medicine
  7. Questioning (Interaction) 
  8. Run/Brawn (Athleticism) 

Medium

  1. Acting/Dance (Art)
  2. CultsRituals (Occultism)
  3. Deception/Intimidation (Manipulation)
  4. Evaluating/Insight (Psychology)
  5. Listening (Perception)
  6. Oratory/Performance (Eloquence)
  7. Pickpocketing/Sleight of Hand (Subterfuge)
  8. Rumors (Streetwise)

Paramedic

  1. Alert/Listening (Perception)
  2. Brawn/Run (Athleticism)
  3. Cars (Vehicles)
  4. Insight (Psychology)
  5. Medicine
  6. Medicine  
  7. Questioning (Interaction)
  8. Radio Operation (Operation)

Photographer

  1. Alert (Perception) 
  2. Animal Handling/Survival (Wildlife)
  3. Bikes/Cars (Vehicles)
  4. Camouflage/Hiding (Subterfuge)
  5. Composition (Eloquence)
  6. First Aid (Medicine)
  7. Photography (Operation)
  8. Run/Swim (Athleticism) 

Pilot

  1. Acrobatics/Parachuting (Athleticism)
  2. Alert (Perception)
  3. Astronomy (Exact Sciences)
  4. Engineering Repair/Mechanical Engineering (Engineering)
  5. First Aid (Medicine)
  6. Meteorology (Natural Sciences)
  7. Planes (Vehicles)
  8. Radio Operation (Operation)

Police Detective

  1. Alert/Search Hidden (Perception) 
  2. Criminal Law/Evidence Manipulation (Criminology) 
  3. Deduction
  4. Dodge/Unarmed (Brawl) 
  5. Interrogation (Interaction) 
  6. Profiling (Criminology)
  7. Questioning (Interaction)  
  8. Small Guns (Firearms)

Police Officer

  1. Alert (Perception) 
  2. Cars (Vehicles
  3. Civil Law/Criminal Law (Criminology) 
  4. Insight (Psychology)
  5. Interrogation/Questioning (Interaction) 
  6. Run/Brawn (Athleticism)
  7. Small Guns (Firearms) 
  8. Unarmed (Brawl) 

Private Investigator

  1. Brawl 
  2. Deception/Persuasion (Manipulation) 
  3. Hiding/Stealth (Subterfuge) 
  4. Interrogation/Questioning (Interaction)  
  5. Listening/Search Hidden (Perception) 
  6. Photography (Operation) 
  7. Rumors (Streetwise) 
  8. Small Guns (Firearms)

Professor

  1. Composition/Oratory (Eloquence) 
  2. Evaluating (Psychology)
  3. Exact Sciences
  4. Humanities
  5. Institute Library (Book-search)
  6. Library Management (Operation)
  7. Listening (Perception)
  8. Natural Science 

Psychiatrist

  1. Criminal Law (Criminology)
  2. Evaluating (Psychology)
  3. Interaction
  4. Listening (Perception)
  5. Oratory (Eloquence)
  6. Pharmacology (Medicine)
  7. Psychiatry (Medicine)
  8. Psychiatry Books (Book-search)

Smuggler

  1. Alert (Perception)
  2. Cars/Ships (Vehicles)
  3. Deception/Intimidation (Manipulation)
  4. Hiding/Stealth (Subterfuge)
  5. Mechanical/Repair (Engineering)
  6. Negotiation (Interaction)
  7. Rumors (Streetwise)
  8. Small Guns (Firearms)

Soldier

  1. Alert (Perception)
  2. Brawn/Run (Athleticism) 
  3. Camouflage/Stealth (Subterfuge) 
  4. Explosives/Artillery (Heavy Weaponry) 
  5. First Aid (Medicine) 
  6. Large Guns/Small Guns (Firearms) 
  7. Survival (Wildlife) 
  8. Unarmed/Large Weapon (Brawl)

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